
It's graphics and music married together in perfect harmony, in a way that I haven't seen since Grim Fandango or possibly even LeChuck's Revenge.Īnd speaking of Monkey Island: Broken Age's dialogue very much reminds of the first two entries of that series. There's a quiet subtleness here that goes well with the mellow feel of the world. The style of it is even be a bit different from his usual work. They paint a world that's like a living, breathing storybook.Īnd the music? As stellar as anything Peter McConnell has ever done. The minor details the animations the colors. What an odd world this is, with bizarre characters, beautifully presented in the art style of Nathan Stapley (and Scott Campbell and probably many other artists that should be credited too). Which again means the mechanisms don't get in the way of enjoying the story and the world, and thank god for that. Jumping between the variations makes the whole gaming experience a lot less frustrating than it could have been. Vella's are a bit more of classic adventure style Shay's are more modern. The type of puzzles you go through in each world are different, too.

One story might not directly impact the other, but when stuck, you don't have to sit around frustrated, trying to figure out that one puzzle. Whatever the case may be, it's nice being able to switch between the characters at will, Day of the Tentacle style. Why should Shay live the mundane life inflicted on him by a computer AI mimicking his parents? Why should Vella let herself be sacrificed to Mog Chothra to appease a monster which the town should fight instead? And what ties the two characters's stories together? Anything? Or are the two stories just bound together by similar circumstances? Yet, the star of the show here is what makes Schafer's games downright special: Story and worlds dialogue characters all wrapped up in bizarre clothing.įollowing Vella and Shay, this is in many ways a story of growing up, and of teenage rebellion. Not quite as dangerous of a situation as you first would think it was. No disrespect to Telltale's current crop of puzzle-less games - The Wolf Among Us has been very intriguing so far - but it feels refreshing going back to the days of some real puzzle solving. It even includes inventory items that can be combined. Make no mistake, though: This is, at heart, a classic adventure game. Some might still say it's a bit too easy, and that's fair enough, I suppose. While Broken Age has its share of fiendish puzzles, they are not monkey wrench-frustrating, and a streamlined interface makes everything just a bit simpler than it was in the adventure game of yore. And for those who feel earlier Schafer games had gameplay that got in the way of the stories and the worlds, fret not.

BROKEN AGE STORY MOVIE
This is the type of game where every inch of the world should be explored and interacted with, the type of universe that truly and wholly immerses you in the way a movie couldn't.Īs far as gameplay goes, it's a mix of old and new classic adventure gaming and modern mechanisms.

Jason was right, of course, and should you be in need of evidence of his infinite wisdom, you don't need to look any further than Broken Age. You will punch yourself when you figure out how simple this puzzle actually was.
